2048 still isn’t as fun as Threes to me, but some of the twists on the formula out there are brilliant.
Did you know that? I hope so.
If you didn’t, here’s what Threes looks like:
See the difference? In Threes, the tiles only move one space per swipe. In 2048, they slide all the way.
That’s basically the only thing 2048 changed. One mechanical tweak.
2048 is open source and free to play, so that’s cool, no big deal. It’s the army of clones it’s inspired which are a problem. I Want a Clone is documenting how rampant they’ve run.
Somehow, 2048 and other clones have outpaced Threes in the public view. The developers of Threes published 45,000 words and a whole lot of images documenting their creative process and how much time went into their game. Spoiler alert: they spent 14 months. Over a year to make a game that was cloned just 3 weeks after release and is now accused of being a clone itself. That’s depressing.
I bought Threes the day it launched on Android. It’s fun! Charming and polished on a level usually not seen outside first-party Nintendo titles. 2048, in contrast, very much feels like what it is: a copycat thrown together in someone’s spare time.
Threes is also challenging. I’ve played hundreds of rounds and only made it about three quarters of the way to the “end,” the largest possible number. That’s a sign of a well-balanced puzzler. 2048, on the other hand, can be beat pretty damn quickly. I played it maybe a dozen times before moving on.
If you like 2048 at all, you ought to go buy Threes. It’s even better. That is all.
OR: Why I’m Not Worried About Nintendo’s Situation
Super Smash Bros. on the N64 was not a launch title. It came out closer to the release date of the GameCube than that of the N64, actually. Despite being late to that console cycle, Smash Bros. managed to sell 5 million copies, becoming the 5th most successful game on the system.
Super Smash Bros. Melee was the best selling game on GameCube and arguably the biggest driver of sales for the console. Nintendo sold 21.74 million GameCubes and 7.09 million copies of Melee. That means one third of everyone who bought a GameCube also bought Melee. Of course, Melee was released just 2 months after the GameCube in November of 2001, putting them in the same holiday window. Melee is also an anomaly because of its longevity; it could still be found on store shelves even after the release of Brawl in 2008, and is still considered the high point of the series, consistently hitting the top 10 most-viewed games on Twitch.TV even today.
Super Smash Bros. Brawl. is the best-selling title in the series so far, with 11.49 million copies sold to date. It’s only the 9th best-selling Wii game, but that’s saying a lot, considering the absurd sales numbers of some other Wii titles. It’s important to note that Brawl came out late in early 2008, not during the holiday season window like Melee, so even though it was the fastest-selling game in Nintendo of America’s history, the majority of its sales didn’t come until the following fiscal year. Nintendo’s 2009 fiscal year was the best ever year for the Wii by a margin of over 5 million sales.
Do you get what I’m saying here?
Super Smash Bros. games are system sellers. If the release of Smash Bros. for Wii U gives it even half of the sales bump the Wii saw when Brawl came out, 2014 will probably be the best year for Wii U sales by a wide margin.
Nintendo has made many mistakes with the Wii U, but they’re managing their big name series as well as ever. Don’t take one bad year as a sign of the end. After all, they survived the video game crash of 1983. (I could write a whole other post about parallels between that event and their current situation, but it would be better tackled by someone else.)
The games must go on.
Going into the theater I had resigned myself to seeing another flop along the lines of the Alex Rider or Eragon movies, or even a disaster like Percy Jackson. I was pretty sure they’d given everything away in the trailer and it was going to be a bunch of action with none of the moments that defined the book. My best case scenario was something close to what The Hunger Games achieved, a fun adaptation with most of the plot intact if you squint.
I was definitely not expecting it to be better than some Harry Potter movies.
It started out rushed. It continued to be rushed. The whole movie felt like a rush, and that’s OK, because if they had slowed things down to match the pace of the book it wouldn’t have worked. The trailer was deceptively action-packed because I suppose that’s what sells tickets, but in reality the action scenes are all shorter than I expected, and it always works fine. Ender’s Game was not a book about action and fights, it was a book about the struggles of a boy under pressure to become humanity’s savior. Thankfully, that made it through to the movie script. Ender’s relationships with other characters are the only things that suffer noticeably from the rushed approach, but I found it forgivable, and friends of mine who hadn’t read the book didn’t seem to mind. They don’t know how much they missed not reading about Peter and Valentine’s plans back on Earth.
Simply put, Ender’s Game has raised the bar. It’s not the best movie I’ve seen this year (that honor still goes to Pacific Rim), but it’s clear they took their time polishing it to a fantastic CGI shine and cast some pretty fantastic choices for most every role. It was everything I could have asked for as a fan, and more than I expected to get.
Good game. Thanks.
We had a guest speaker in freelance writing class today. His name was Max Ross, and when a classmate asked him what he felt like when The New York Times was editing his op-ed, he came up with a really good metaphor:
"A good editor is like a good massage: painful when it’s happening, satisfying when it’s over."
There is a Wall in the North, a vast and icy structure cutting across the continent, and it was built there for good reason. What lies beyond has threatened the Seven Kingdoms before, and will certainly threaten again, as winter is coming. But will the people of the South be too wrapped up in their game of thrones to heed the warnings from the North?
Faced with utter destruction at the hands of the Spackle, Todd must put Mayor Prentiss back into power to mount a defense, even if his betrayal seems inevitable. Unfortunately, a common enemy isn’t enough to keep Mistress Coyle from plotting against the Mayor and his followers. How can Todd and Viola possibly achieve peace between species if the humans are warring among themselves?
Todd and Viola thought their troubles were finally coming to an end, but it turned out that the city of Haven didn’t live up to its name. Now they have been separated by politics and circumstances, each placed under the control of rival leaders with questionable aims. What will they do to reunite, and will they recognize each other by the time they do?
In an all-too-plausible future where the world is flooded and war-torn, survival is dependent on either joining a faction or staying out of the way. Mahlia, Mouse, and Tool try to be among the latter group, but it’s hard to avoid conflict when there’s so much to fight over.
I wrote a lot of book reviews for a class ironically titled Adolescent Literatures this semester. It was ironic because the textbook talked about how “adolescent” is practically a bad word now and “young adult” is much preferred, so the latter went into the blog title. The textbook was very expensive and very poorly edited, but the class was excellent. My to-read list is probably twice as long now that it’s over; there wasn’t nearly enough time to get through everything recommended by classmates.
Please feel free to browse the reviews. I’m particularly proud of the one for The Fault in Our Stars by John Green. In terms of importance though, read the one for The Absolutely True Diary of a Part-Time Indian by Sherman Alexie. It won our class award vote for a reason.
Now that it’s obsolete, I’ll be posting new reviews here instead. Looking forward to any feedback you might have, readers.